UCLan Games Design students were delighted to welcome an important visitor from the games industry to their studio this week.
Namely, a fantastic opportunity to hear from Joe Nelson, Game Director at Ninja Theory on the 5-time BAFTA-winning "Hellblade: Senua's Sacrifice". Joe studied Game Design at UCLAN in Preston so we are particularly proud of his achievements.
Joe Nelson is a game director at Ninja Theory, having been design lead on Senua's Sacrifice" and previously working on both level and system designs.
His presentation described how to develop a plan for your game design to maintain a feasible story and authentic feel throughout the project. Joe's talk was a unique and fascinating insight into the depths of research and design planning that go into a game such as HellBlade.
It was great to welcome Joe back to the course in his capacity as a Games Director.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCsUvalDAwLtVBBhEDw2B8_PlTy5OyCZ3CtcP9T3HgQqD5U6CFY6e_4mDCrEnhHIWX8NDi4gNZEbkBfX-hDjUooK8Mim4DPa5uExtSA2g7Dz8IEoE_YxGDWgu-I6QmQH93iIQoGL6zKFe7/s400/https___cdn.evbuc.com_images_55530229_4198176958_1_original.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaPaaF3MyQ3F_4hukXyTeOGBOeNIPXJYa3RHEe8hz7OCeiJxjwLjgiDXMU9RnaxunJ0AEY0dtJIu9fscoCzmEOGkOxbX6EKcGdKI_LdYXjdk2lxGSRJW5j72ci7K37n9ywNARk77zRUFGI/s400/IMG_20190225_125710.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_-a4RbC9aPgTuE2Mxwu1PbLjgKXG12CgU4aIA0Jk8CrMa-WHcTz4f1tx_ASawCAC2_ZVJjILL75kZYjReRVX4o4h3x72eHPTyp21m4Gm9347TtHyDWzsmQWTBOexjhmxygeXe3YEuZje_/s400/IMG_20190225_125724.jpg)
Namely, a fantastic opportunity to hear from Joe Nelson, Game Director at Ninja Theory on the 5-time BAFTA-winning "Hellblade: Senua's Sacrifice". Joe studied Game Design at UCLAN in Preston so we are particularly proud of his achievements.
Joe Nelson is a game director at Ninja Theory, having been design lead on Senua's Sacrifice" and previously working on both level and system designs.
His presentation described how to develop a plan for your game design to maintain a feasible story and authentic feel throughout the project. Joe's talk was a unique and fascinating insight into the depths of research and design planning that go into a game such as HellBlade.
It was great to welcome Joe back to the course in his capacity as a Games Director.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCsUvalDAwLtVBBhEDw2B8_PlTy5OyCZ3CtcP9T3HgQqD5U6CFY6e_4mDCrEnhHIWX8NDi4gNZEbkBfX-hDjUooK8Mim4DPa5uExtSA2g7Dz8IEoE_YxGDWgu-I6QmQH93iIQoGL6zKFe7/s400/https___cdn.evbuc.com_images_55530229_4198176958_1_original.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaPaaF3MyQ3F_4hukXyTeOGBOeNIPXJYa3RHEe8hz7OCeiJxjwLjgiDXMU9RnaxunJ0AEY0dtJIu9fscoCzmEOGkOxbX6EKcGdKI_LdYXjdk2lxGSRJW5j72ci7K37n9ywNARk77zRUFGI/s400/IMG_20190225_125710.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_-a4RbC9aPgTuE2Mxwu1PbLjgKXG12CgU4aIA0Jk8CrMa-WHcTz4f1tx_ASawCAC2_ZVJjILL75kZYjReRVX4o4h3x72eHPTyp21m4Gm9347TtHyDWzsmQWTBOexjhmxygeXe3YEuZje_/s400/IMG_20190225_125724.jpg)
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